Tutorial Radiant BasicstForEcho |
How to create a room Load a set of texture and select a suitable one (1)
Set the grid to 8, trace then a brush of these dimensions (2) Clone it with SPACE and move the new one (pointing the mouse to the inside) above the other (3) Trace a
wall and re-size it (pointing outside) up to the correct dimensions.
Move the camera inside the room, frame the floor, select a new texture and assign by pointing in the v3d and pressing SHIFT+M3 (5) The room
is completed, add an info_player_deathmatch (6) and position
it (7) Save, compile and try.
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