Tutorial Radiant BasicstFTestForEcho

 

 

Lights

The lighting in q3 can be given by specific texture and shader, or by the special entity, let's see how to set them.

Create a room, then with the right key of the mouse create a light (fig.1) and position it as you prefer (always INSIDE the room, obviously).

1

With the selected light press N to have access to the options.
The various available options are all explained inside this window, the numbers in the lower part on the left serve to determine the orientation of the source of light. By pressing K you can access to a further pop up to set the color (fig.2)
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Click to enlarge2