Tutorial Radiant BasicstForEcho

 

 

How to create a room

Load a set of texture and select a suitable one (1)

1

Set the grid to 8, trace then a brush of these dimensions (2)

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Clone it with SPACE and move the new one (pointing the mouse to the inside) above the other (3)

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Trace a wall and re-size it (pointing outside) up to the correct dimensions.
Do the same for the 3 remaining walls (4)

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Move the camera inside the room, frame the floor, select a new texture and assign by pointing in the v3d and pressing SHIFT+M3 (5)

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The room is completed, add an info_player_deathmatch (6) and position it (7)
and then a light (8)

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Save, compile and try.