Tutorial Radiant Basic |
Introduction Before
starting, some hints on of the motors 3d and on that of q3 in
particular are necessary. Despite the method of modeling and the tool
are more or less similar to a program like 3dmax (even though
more' "raw"), the creation of a level is very different for
various reasons both technical and theoretical. Now,
what the graphic engine does for every frame on screen is more or less
this: To
this in a video game a lot of other things must be added (such as the
handling of artificial intelligence, of the sound aspect and so on ..),
thus producing a massive amount of calculations to be carried out in
the shortest possible time to guarantee a number of suitable fps.
As first thing, download the manual http://www.q3radiant.com/manual/Q3Rad_Manual/index.htm, set the program as indicated, and define the way of visualization (I feel comfortable with the quad view, but on small monitor it is better to use the split and to alternate the different views according to the situation). Start
to take confidence with the shortcuts (some are essential, others
very useful) and the various functions here In the tutorial I will refer to the parallelepipeda as brush, to the view in 3d as v3d, and to the keys of the mouse as M1 M2 M3, the other abbreviations are easily comprehensible.
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