Lights
The lighting in q3 can be given by specific texture
and shader, or by the special entity, let's see how to
set them.
Create
a room, then with the right key of the mouse create a light (fig.1)
and position it as you prefer (always INSIDE the room, obviously).
1
With the
selected light press N to have access to the options.
The various available options are all explained inside this window,
the numbers in the lower part on the left serve to determine the orientation
of the source of light. By pressing K you can access to a further
pop up to set the color (fig.2).
2
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